
The Field's atk boost doesn't stack, the number of equipped "Violet Crystal"s doesn't change it."Yuan Mei"'s detach effect is purely to trigger the "Cu'O'Ng Thi" materials.With 3 "Violet Crystal"s on her & the Field Spell, "Yuan Mei" is a 4500 ATK untargettable/undestroyable monstrosity that can attack twice.Peepers: Stationary rotating advertisment machines that have turned hostile, frying the player's brain if they are directly within the peepers' rotating sight.Walking in front of them is an insta-kill. If the player approaches them too much, they start screaming, and their babies turn aggressive. Siren: My favourite enemy in design, sirens are stationary, with their babies roaming rooms passively.Byakhee: Another yellow Mythos staple, chasing enemies that move in a lizard & frog-like fashion.Polyp: Yellow Mythos'es flying polyps, monsters that are invisible from a distance, only materialising once they're right next to the player.Tree: Stationary room modifiers, they make it deadly for the player to be standing still for more than 2 seconds in the rooms they are in.Centipede: Basic enemies that do not chase the player (either stationary or following specific patrols), feasting on the blood & guts around the spaceship the game takes place in.Specifically, the archetype's art is made for Steam Cards and Steam profile backgrounds. The art is original, by Moon_Cradle, my Ayumi: Enhanced Edition's artist for its upcoming Version 4.Ace/Signature Card : Amber Space Hatchery.Take up a lot of space are automatically bad choices for this. Most Pendulum decks and decks that rely on field spells or Tag-Friendly: Whether it is wise to use this in a.The deck's most basic boss, or otherwise the most commonly played Ace/Signature Card: Directly tied to Style.Where 5/5 is positive, it will go from difficult to easy (0/5 is Usually proportional of Readability and inversely Difficulty: The chance of up your plays on.Some people will tell you "style" is subjective.

Another way to boost style, is support for TCG Keyword for how the effects work gets + points on style) and Mechanics, generally anything that could have a very specific (having an ace monster helps, and after that following deck Of your Deck's theme (images, naming etc), originality, gameplay If youĬan't show off while doing it, it's not worth doing.

Grind: Power output mid to endgame, when your.Recovery: Your ability to get back used resources,.Your cards and activated defensive effects. Defenses: A combination of passive protections on.Usually translated in different kinds of Extra Deck Monsters you can Versatility: The variety of plays you can make,.Advantage Generation: The ability to go + with your.Include TCG lockdown cards that you can run withoutĭisrupting your own plays in this.

Plays continuously, usually in the form of continuous traps or boss
